Update #1 - Space Desert, Scientific Research Outpost (UE4 Environment)

Work In Progress / 15 March 2021

Space is the place to get a little gritty!

Hey all! Over the last two weeks, I've started to tackle a new UE4 environment project while streaming most of it on Twitch!

This station needs a name eventually but that will come with time :) Currently just messing with some word vomit to find something I like. Solanoct Station (night sun), Fort Volos (Slavic god of earth, waters and the underworld).

Here are the latest renders as of 3/15/2021 where I just recently did a big overhaul of the lighting, included some volumetric fog and assembled more meshes to fill the space up!

Main wide-angle composition


Alternate Angle #1

Alternate Angle #2


The point of this environment for me is to finally apply all the hypothetical UE4 and shader knowledge I've acquired here and there through online tutorials and bits of work on other projects. I am having a lot of fun developing the concept as I go and messing with composition and lighting heavily to get the tone I am going for!

I didn't jump into this project with one cohesive concept to work from but rather an assembled mood/vision board of concepts, colors, styles and environments I wanted to toy with.

Concept Board

Here are a few miscellaneous screenshots from the first couple weeks of development. Let's see how far we can take this environment!