Hey friends! I wanted to share a look at my current project environment I am creating in UE4. The goal of this Western environment is to have 5 or 6 solid compositions throughout the environment that tell a story. The main focal point of the scene will be a train that has been derailed in an attempt at a jailbreak after it crashes into the local jail.
The environment is meant to be a small lumber mill outpost somewhere in Montana, set some time around the end of the 1800s.
(Water shader is basically just a reflective plane atm, want to experiment with depth and translucency later)
My biggest focus for this environment will be on storytelling. I am hoping to improve a lot of my workflow in UE4 with this project including material creation, foliage and environment lighting.