Montana Western Environment (Update #1)

Work In Progress / 11 February 2020

Hey friends! I wanted to share a look at my current project environment I am creating in UE4. The goal of this Western environment is to have 5 or 6 solid compositions throughout the environment that tell a story. The main focal point of the scene will be a train that has been derailed in an attempt at a jailbreak after it crashes into the local jail.

The environment is meant to be a small lumber mill outpost somewhere in Montana, set some time around the end of the 1800s.



(Water shader is basically just a reflective plane atm, want to experiment with depth and translucency later)

My biggest focus for this environment will be on storytelling. I am hoping to improve a lot of my workflow in UE4 with this project including material creation, foliage and environment lighting.



All meshes and textures used thus far (tree textures, rock texture and landscape textures are temporary assets for blockout and will be replaced with original work)